All of these were created with
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A note about naming conventions, XXXS designates a shader, meaning it should work in the plugin and continue forever looking basically like the thumbnail. XXXSXXS spherically applied shader, differentiates between the spherical and planar versions of a single method. XXXM is a map shader, they have a blend tile for rendering out seamless tiles, they are slow and will only color a very small square if used with the plugin. XXX are origin dependant, they work in the plugin but will fall apart on at least 1 axis once they extend past their planar viewable thumbnail area, basically 1 off backgrounds.
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